EN
Created March 6, 2014
Revised May 19, 2014
Amended December 1, 2015
Amended May 19, 2021
Amended May 20, 2024
Guidelines
The provisions of the Unity-chan License by Unity Technologies Japan K.K. (hereinafter referred to as “The Company”) exist to broadly permit derivative creative activities using The Company’s characters, for which The Company holds the rights.
All creators who engage in derivative creative activities using our company’s characters, regardless of whether they are paid or unpaid, are considered to have agreed to the contents of this license upon commencement of the use of The Company’s characters.
The following is a broad outline of what creators can do and cannot do under This License.
Please refer here for license details.
Things creators can do
Things creators cannot do
It is not necessary to include any license notation, including the license logo, in derivative creative works of Unity-chan created by individuals.
In cases of corporate use, creators shall display either the license logo or copyright notice on the main body of the derivative creative work or in its description, publication information, packaging, or the public website on which it is published in order to indicate that the creator is engaging in derivative creative activities under This License.
Examples of Unity-chan License Logo and License Notation
When using only digital asset data that does not include The Company’s characters:
If a part of the digital asset data of The Company’s characters is repurposed for a characters that looks different from The Company’s characters, it shall only be subject to the separately defined ”Unity Companion License,” and not this license.
When redistributing the digital asset data of The Company’s characters:
Regardless of whether an individual or a company is redistributing digital asset data of The Company’s characters, it shall include the entire set of license-related files, in addition to the license logo or copyright notation, distributed in a folder labeled “License,” etc. within the repository. Also, if possible, the license logo or license notation should be included in a README.MD, etc. A complete set of license-related files can be downloaded from here.
Regulations Concerning AI and Machine Learning
Both individuals and companies are prohibited from using The Company’s characters as training data or input data for AI image generation under any circumstances.
Yes. As long as you adhere to the scope of the Unity-chan License, Unity Technologies Japan grants broad permission to use “Unity-chan” to all users and provides model data free of charge.
We do not charge a royalty fee for derivative uses of Unity-chan. It is available for everyone to use free of charge.
Yes. As long as you adhere to the scope of the license agreement, it is possible to sell such content for a fee. However, selling that content in a form that could be mistaken for our company’s official product is prohibited.
Yes, it is possible. There is no need to obtain permission from Unity Technologies Japan when using or posting such content.
They are publicly available, as shown below. Please check the following link.
https://unity-chan.com/contents/license_en/
The most recent version of the terms and conditions will always take precedence.
These are publicly available below.
https://unity-chan.com/download/releaseNote.php?id=UnityChanLicenseDoc&lang=en
If the content is produced by an individual, there is no need to display a license logo or copyright notice. Even if the content is produced by a company, direct display within the content is not mandatory. However, we ask that you include a license logo or copyright notice in the description, etc. where the content is posted.
Any use of “Unity-chan” in any form, whether by an individual or a company, constitutes acceptance of the Unity-chan License Agreement.
No license logo or license notation is required for derivative creative works of Unity-chan made by individuals.
You may display the license logo and license notation on the homepage of your blog, on its about page, or in the credits, etc., or at the end of each article.
The Unity-chan License applies to derivative creative works that utilize our company’s characters. It does not permit third parties, including Unity Technologies Japan, to freely use the copyrights of derivative creative works resulting from each creator’s derivative creative activities without the creator’s permission.
Derivative creative works featuring Unity-chan, including fan illustrations, belong to the creator who made them. If you wish to use these, please contact the creator and obtain permission to use them.
When copyright infringement occurs in such cases, Unity Technologies Japan assumes no responsibility whatsoever.
Please refer to “Redistributing digital asset data of The Company’s characters” in the guidelines.
Yes, it is possible.
As it is licensed under the Unity-chan License, there is no need for prior application. There is also no need to have the item supervised before sale.
There is no issue with doing this. However, please refrain from selling such content in a manner that could lead it to be mistaken for an official product.
The copyright of derivative creative content belongs to the creator who produced it. Therefore, please confirm permission to post with the creator.
When copyright infringement occurs in such cases, Unity Technologies Japan assumes no responsibility whatsoever.
There is no issue with doing this.
There is no problem with ordering and having cosplay costumes made by general contractors for your own use.
There is no problem if the costume is produced in accordance with the guidelines of the Unity-chan License. However, selling that content in a form that could be mistaken for our company’s own official product is prohibited.
A license agreement is not necessary. You are free to make use of the character as you wish.
Publishing it as a fan book is possible. Furthermore, there is no need for a publishing contract with our company. However, selling that content in a form that could be mistaken for our company’s own official product is prohibited.
No, that is not necessary.
No official license agreement is required. If you want to use Unity-chan for a Unity technical book, we will grant permission under the Unity-chan License.
No official license agreement is required.
Please be sure to include the license logo or license notation.
The VOCALOID (TM) logo is a trademark registered by Yamaha Corporation, and separate permission from Yamaha Corporation is required for its use.
Please contact Yamaha Corporation for more details.
No, they are not.
The terms of use for the “VOCALOID4 LIbrary unity-chan!” song vocal library for the VOCALOID Editor differ from those stipulated in the Unity-chan License.
Please contact Yamaha Corporation for more details.
The Unity-chan License applies only to derivative uses of the Unity-chan character. When dealing with song vocal libraries, the EULA of the given song vocal library applies. Please contact Yamaha Corporation for more details.
There is no particular issue with the use of Unity-chan in games. Please enquire with Yamaha Corporation regarding VOCALOID SDK for Unity.
The VOCALOID (TM) logo is a trademark registered by Yamaha Corporation, and separate permission from Yamaha Corporation is required for its use.
Please contact Yamaha Corporation for more details.
From June2024 onward, we will make confirmation of corporate derivative usage unnecessary, just as in the case of use by individuals.
However, please include the license logo or license notation.
The previous requirement of advance confirmation of commercial use by companies has been eliminated. From June 2024 onward, it will be possible to use Unity-chan, etc. for commercial purposes without obtaining an official license.
In cases in which Unity-chan is used for purposes such as technical testing, permission for the use of Unity-chan is itself granted under the Unity-chan License regardless of the size of the company. When engaging in such uses, please include the license logo or license notation.
Yes, this is permitted.
All faculty, staff, and students of a university can create academic demos using Unity-chan under the Unity-chan License and publicly display them at academic conferences and exhibitions, regardless of the scale of the user’s annual sales When engaging in such uses, please include the license logo or license notation of the Unity-chan License.
This is permitted. However, please refrain from uses that may cause your content to be mistaken for one of our company’s own official products. Also, when engaging in such use cases, please display the license logo or indicate the license.
The Unity-chan character and asset data can be freely used in game engines and software other than Unity under the Unity-chan License.
It is possible to develop and distribute the Unity-chan character and asset data for game engines and software other than Unity. In such cases, you are required to inherit the Unity-chan License. It is also necessary to include license notation for content such as games or software that use the created assets. Regarding the redistribution of assets, please refer to “Redistributing digital asset data of The Company’s characters” in the guidelines.
Whether it is for personal or corporate use, the use of machine learning such as AI image generation or AI illustrations is prohibited.
Supervision by Unity Technologies Japan is not necessary with regard to derivative creative works.
However, please refrain from using methods that deviate from the scope of use in the guidelines and terms and conditions.
Content creators who are asked by the original creator, Unity Technologies Japan, to remove or modify content due to a violation of the Terms and Conditions must promptly follow such instructions. Please be aware that Unity Technologies Japan will not be liable for any damages or disadvantages that may arise from such actions.
The use of Unity Logo is stipulated separately from the Unity-chan License. Please refer to the “Guidelines for the Use of Unity Trademarks” for more details.
Yes, there is no issue with this. Please ensure you follow the guidelines.
Yes, there is no issue with this. Please ensure you follow the guidelines.
You are allowed to modify the Unity-chan character and asset data to create your own original character. However, modified or derived assets must inherit the Unity-chan License as long as they are recognized as variations of the Unity-chan character.
Unity Technologies Japan K.K.
https://urls.unity3d.jp/csjp